Let's Play Ib - Welcome to the World of Guertena!
The game's menu
The first time I heard about this game is last year, people were running mad on the internet with this 'Ib' thingy. At first, I thought that it's pointless to try out this game, because I've read some comments on some forum saying that they're not satisfied with the horror and jumpscares in this game. You know, never trust other people's words blindly UNLESS YOU SEE IT FOR YOURSELF!
shemale seaweed-hair person : N-not again!!
If you take some time to think carefully, art galleries can be pretty scary place to get stuck, ALONE! (Mind you, the 'Night at the Museum' movie is pretty much like the concept for this game, except that you'll die if you stay in this museum for too long). Imagine, they're sitting quietly there, watching your every move while you're staring at them, trying to understand the concept of the art displayed. Ever heard of ' A person's art is another person's nightmare'? ;)
One fine day, Ib was visiting the art gallery together with her parents. While your parents are busy at the counter, you went to wander off in the museum looking at the genius Guertena's art for yourself but sadly, some of the words were too hard for you to read, seeing as you're only a 9-year old child. When you're wandering around, you saw a large painting in this one wall, but you don't seem to fully understand the word written at the description : ??? World. The lights flickered and when you're going around the art gallery again, every soul has vanished!
When you get back to the big painting you saw earlier, you can see blue ink dripping under the enormous art. You went to read it, and it says : "come down below Ib, I'll show you someplace secret."
So you went down, trying to figure out what's exactly is happening here. And there, you found a painting of some-sort of fish, and a trail of blue-inked footprints.
Since you have nowhere else to go, you decided to follow the trail and engulf yourself deeper in the mysterious and the now-haunting experience, being left alone with all the creepy and eerie arts and statues~
Name : Ib (Prounounced like Eve, '
eeb')
Creator :
Kouri
English version translated by :
Vgperson
Genre : Horror, Adventure, RPG
Download :
Windows |
Macintosh (Ib for mac was modified by
TheJammedGearsTeam, go and paste a heartful thanks to them! I'd appreciate that~)
Time : Approximately 1 hour and 45 minutes
Obtainable Endings : 5
If you don't have the RPG Maker 2003 RTP, you'll need to run "RTPMaker.exe" beforehand.
Please read the included "Ib Manual.txt" should you encounter any other problems.
Note: kouri has requested that people not modify, misappropriate, or redistribute any images or music from his game.
His primary concern is people uploading the music online, as it was made by others and being used with permission.
Screenshots :
 |
*The Lady in Blue is staring intensely*
Ib : W-whaaaa? |
 |
Ib : Damn! I should've pay more attention in class, now I can't even read simple words like this! |
 |
Whenever you see the quilt pen, that's your save point.
And also, the rose represents your life. |
 |
Ib's nightmare |
 |
The item interface.
Wait, Lemon Candy?! (ノ´▽`)ノ♪ |
 |
Red eyes is cute?
Beauty is in the eye of the beholder~ |
I'm not good at persuading people to play this game.
Endings guide (highlight to see it, spoiler alert though) :
Garry Doom Counter
If there are three or more points in this, Garry will die in the toy box.
These actions doom Garry:
= Gray Area =
Kicking the mannequin head in the mirror room (instead of having Ib stop Garry)
= Violet Area =
Pulling the rightmost cord in the cord room, which drops a mannequin or doll
Kicking the persistent doll (instead of moving it aside)
Failing the doll room (adds 2)
= Brown Area =
Telling Mary you would leave with Garry
Breaking all three mannequin heads (when only one is necessary)
Garry Bond
If your bond is eight points or higher, you're able to get Promise of Reunion.
These actions add to your bond:
= Gray Area =
Reading the poster about the right-hand trick in the maze room
Stopping Garry from kicking the mannequin head in the mirror room
Picking up Garry's coat in the safe room
Talking to Garry seven or more times in the safe room (after giving back his coat)
= Violet Area =
Reading the diary in the rope maze near the beginning of the area
Looking at the milk puzzle (regardless of your answer)
Saying you're there or not there (not "..........") after the lights go out
= Sketchbook =
Talking to Garry six or more times in the fake sunlight
Telling Garry you're either "fine" or "hurt all over" (not "..........") after falling into the toy box
Mary Affection
If Mary's affection for Ib is four points or higher, you're able to get Welcome to the World of Guertena.
These actions add to Mary's affection:
= Violet Area =
See the "sinister painting" in hide and seek, as well as the Hanged Garry message;
when you meet Mary, you're able to ask if she's okay before Garry does
Agree that Red Eyes is cute or pettable
Agree with Mary that Ib and her will be fine on their own
= Brown Area =
Say you'd leave with Mary [Note: not useful, given the Garry Doom requirement]
Talk to Mary seven or more times in the brown area
(while she follows you around after stabbing the mannequin)
Is Garry beyond saving...?
There are three requirements for this:
See the "sinister painting" during hide and seek
See the Hanged Garry message after kicking the mannequin head
Have a Garry Doom Count of five or more (after the doll room)
If all of these are fulfilled and you fail the doll room,
Garry is too far gone to be saved.
If Mary's affection is less than four, you proceed to "A Painting's Demise."
If it's four or more, you get "Welcome to the World of Guertena."
If Garry dies, you have two options:
Go straight to the gallery to get "Together, Forever."
After Mary is done with Garry's rose, go back
and get Garry's lighter to burn Mary's painting.
If you jump into the mural, you get "Forgotten Portrait."
If you don't, or go with the fake Garry, you get "Ib All Alone."
In the Atelier at the end of the second-playthrough extra dungeon,
you can get a variation of "Ib All Alone" by falling asleep,
so long as Garry isn't there to stop Ib.
If Garry lives, there are two possibilites:
Your bond is too low, Ib doesn't get to give Garry her handkerchief,
Garry doesn't remember Ib, and you get "Memory's Crannies."
Your bond is high enough, Ib gives Garry her handkerchief,
and Garry remembers Ib, so you get "Promise of Reunion."
Going with the fake mother in either case, you get "Ib All Alone."
Beating the game and continuing preserves ending and artwork data.
When you reach the end of the game on a repeat playthrough,
the dark gallery at the end of the game has a path to an extra dungeon.
The Black Key at the end of this dungeon grants access to the True Guertena Exhibition,
where you can review all the artwork Ib has learned the names of.
Getting specific endings adds people to the true exhibition:
Promise of Reunion adds Garry to the main "real gallery" area.
Forgotten Portrait adds Ib's father to the main "real gallery" area.
Memory's Crannies adds Ib's mother to the area with the "real gallery" sculptures.
Together, Forever adds Mary to the room with all the color doors.
Miscellaneous changes as a result of choices:
Seeing the "sinister painting" of Ib (during hide and seek in the yellow area)
results in seeing a hanged Ib in the lower-left of the sketchbook.
Kicking the mannequin head in the mirror room makes more mannequin heads appear in general.
The room with the poster about damaging exhibits has a hanged mannequin put in it.
It fills the vase below with red paint/blood, which will make your rose wilt.
Later, after the lights go out in the violet area, the mirror may show Garry with his head blotted out.
Lastly, if Garry pulls the rightmost cord in the cord room, a mannequin head falls rather than a doll.
Mary will only ask Ib the hypothetical "if there were only two" question if Garry Doom is at zero.
Breaking all three mannequin heads in the brown area makes more appear in the main room.
Later, it places a hanged Ib near the pink house in the sketchbook, though Garry isn't able to see it.
If Garry moves the persistent doll aside, he gets the ball of paint from its stomach prior it running into the doll room.
If Garry kicks it, the doll will be decapitated and he'll get the ball of paint from its head.
Additionally, he has less time to do the doll room.
If you succeed in the doll room, Garry will go up the stairs himself and intercept Mary as she closes in on Ib.
If you fail the doll room, Ib and Mary find Garry talking to the dolls/rabbits, but Ib snaps him out of it (maybe).
However, he doesn't remember Mary's secret until they go up the stairs, Mary drops her rose, and he knocks her out.
If Ib calls Red Eyes "cute" or "pettable," Mary will take this to be her opinion of the blue dolls
and comment on it in the toy box while discussing the rose trade.
If you have the Candy in the "Together, Forever" ending, Mary will eat it.
If you took the Lighter (and ate the Candy to make room), Mary will say it's dangerous and take it away
Ouh, and DO GIVE IT A TRY ALREADY!
Biography
A Masquerade
A simple yet mysterious person, PhantomRhythm is one of my pseudonym used to protect my true identity. Some like to refer to me as a 'masquerade', others just call me as a weird person. But I don't mind really, because being 'unique' is one of my well-known traits.
Some things you might wanna know about me:
-An active anime lover
-Active in gaming (Play Station 1? 2? 3? Xbox? Nintendo? PC? Android? You name it!)
-I'm also interested in playing/reading Visual Novel
"You will never know the true happiness until you have truly loved... And you will never understand what pain really is until you have lost it... Seek for ALLAH's love for He is AL-WADUD..!"
"All I need is the power to be able to protect my comrades. So long as I can have the strength to do that, I don't care if I'm weaker than everyone in the world."
IDK what to talk about anymore... ==
Being cool is Random, and being Random is OHSEM! (^○^)オ(^▽^)ハ(^0^)ツ~
Ask box
The Past Me
Watashi wa Keiko-desu... [Being anonymous is the best on Internet!]
I'm 17 years old... [2013]
I have 7 siblings and I'm the eldest one...
I really like to watch anime playing games and cook desserts, sometimes including studying too...
Ehh, 'insert real name' tuh mungkin gak maksud dye cmnieh = my parents were so delighted with my birth, someone says that to me.. Coz it was like my parents says that this is a gift from God and feel so delighted to have a baby girl, and that's me! xD
They say I look a lot like my dad
I was so tiny back then, and so light. It seems like my father is helding a papaya in arms.
See, when my lil' self and my dad's lil' self was compared, we DO have many things in common.
I'm so CUUUUTE~
They say that even at a very early age, I really loves to read. Whenever I see books, they say I'd go open it and read it in a language they couldn't understand! xD
I look like a boy here! O_O!
*wink wink*
This is me carrying a durian when I'm like 1 year old! Hey! Isn't that dangerous, dad?/
My Dad : Haha, no! You're quite a unique one! I'm so proud to have you

Dad : And ooooh~ Lookie~ It's your own tower you create back then a day after you hold the durian.
Me : Am I really that great in the past? Lol
S1ST3RS Memories will always be engraved in my mind~ 〈( ^.^)ノ
Let's Play Ib - Welcome to the World of Guertena!
The game's menu
The first time I heard about this game is last year, people were running mad on the internet with this 'Ib' thingy. At first, I thought that it's pointless to try out this game, because I've read some comments on some forum saying that they're not satisfied with the horror and jumpscares in this game. You know, never trust other people's words blindly UNLESS YOU SEE IT FOR YOURSELF!
shemale seaweed-hair person : N-not again!!
If you take some time to think carefully, art galleries can be pretty scary place to get stuck, ALONE! (Mind you, the 'Night at the Museum' movie is pretty much like the concept for this game, except that you'll die if you stay in this museum for too long). Imagine, they're sitting quietly there, watching your every move while you're staring at them, trying to understand the concept of the art displayed. Ever heard of ' A person's art is another person's nightmare'? ;)
One fine day, Ib was visiting the art gallery together with her parents. While your parents are busy at the counter, you went to wander off in the museum looking at the genius Guertena's art for yourself but sadly, some of the words were too hard for you to read, seeing as you're only a 9-year old child. When you're wandering around, you saw a large painting in this one wall, but you don't seem to fully understand the word written at the description : ??? World. The lights flickered and when you're going around the art gallery again, every soul has vanished!
When you get back to the big painting you saw earlier, you can see blue ink dripping under the enormous art. You went to read it, and it says : "come down below Ib, I'll show you someplace secret."
So you went down, trying to figure out what's exactly is happening here. And there, you found a painting of some-sort of fish, and a trail of blue-inked footprints.
Since you have nowhere else to go, you decided to follow the trail and engulf yourself deeper in the mysterious and the now-haunting experience, being left alone with all the creepy and eerie arts and statues~
Name : Ib (Prounounced like Eve, '
eeb')
Creator :
Kouri
English version translated by :
Vgperson
Genre : Horror, Adventure, RPG
Download :
Windows |
Macintosh (Ib for mac was modified by
TheJammedGearsTeam, go and paste a heartful thanks to them! I'd appreciate that~)
Time : Approximately 1 hour and 45 minutes
Obtainable Endings : 5
If you don't have the RPG Maker 2003 RTP, you'll need to run "RTPMaker.exe" beforehand.
Please read the included "Ib Manual.txt" should you encounter any other problems.
Note: kouri has requested that people not modify, misappropriate, or redistribute any images or music from his game.
His primary concern is people uploading the music online, as it was made by others and being used with permission.
Screenshots :
 |
*The Lady in Blue is staring intensely*
Ib : W-whaaaa? |
 |
Ib : Damn! I should've pay more attention in class, now I can't even read simple words like this! |
 |
Whenever you see the quilt pen, that's your save point.
And also, the rose represents your life. |
 |
Ib's nightmare |
 |
The item interface.
Wait, Lemon Candy?! (ノ´▽`)ノ♪ |
 |
Red eyes is cute?
Beauty is in the eye of the beholder~ |
I'm not good at persuading people to play this game.
Endings guide (highlight to see it, spoiler alert though) :
Garry Doom Counter
If there are three or more points in this, Garry will die in the toy box.
These actions doom Garry:
= Gray Area =
Kicking the mannequin head in the mirror room (instead of having Ib stop Garry)
= Violet Area =
Pulling the rightmost cord in the cord room, which drops a mannequin or doll
Kicking the persistent doll (instead of moving it aside)
Failing the doll room (adds 2)
= Brown Area =
Telling Mary you would leave with Garry
Breaking all three mannequin heads (when only one is necessary)
Garry Bond
If your bond is eight points or higher, you're able to get Promise of Reunion.
These actions add to your bond:
= Gray Area =
Reading the poster about the right-hand trick in the maze room
Stopping Garry from kicking the mannequin head in the mirror room
Picking up Garry's coat in the safe room
Talking to Garry seven or more times in the safe room (after giving back his coat)
= Violet Area =
Reading the diary in the rope maze near the beginning of the area
Looking at the milk puzzle (regardless of your answer)
Saying you're there or not there (not "..........") after the lights go out
= Sketchbook =
Talking to Garry six or more times in the fake sunlight
Telling Garry you're either "fine" or "hurt all over" (not "..........") after falling into the toy box
Mary Affection
If Mary's affection for Ib is four points or higher, you're able to get Welcome to the World of Guertena.
These actions add to Mary's affection:
= Violet Area =
See the "sinister painting" in hide and seek, as well as the Hanged Garry message;
when you meet Mary, you're able to ask if she's okay before Garry does
Agree that Red Eyes is cute or pettable
Agree with Mary that Ib and her will be fine on their own
= Brown Area =
Say you'd leave with Mary [Note: not useful, given the Garry Doom requirement]
Talk to Mary seven or more times in the brown area
(while she follows you around after stabbing the mannequin)
Is Garry beyond saving...?
There are three requirements for this:
See the "sinister painting" during hide and seek
See the Hanged Garry message after kicking the mannequin head
Have a Garry Doom Count of five or more (after the doll room)
If all of these are fulfilled and you fail the doll room,
Garry is too far gone to be saved.
If Mary's affection is less than four, you proceed to "A Painting's Demise."
If it's four or more, you get "Welcome to the World of Guertena."
If Garry dies, you have two options:
Go straight to the gallery to get "Together, Forever."
After Mary is done with Garry's rose, go back
and get Garry's lighter to burn Mary's painting.
If you jump into the mural, you get "Forgotten Portrait."
If you don't, or go with the fake Garry, you get "Ib All Alone."
In the Atelier at the end of the second-playthrough extra dungeon,
you can get a variation of "Ib All Alone" by falling asleep,
so long as Garry isn't there to stop Ib.
If Garry lives, there are two possibilites:
Your bond is too low, Ib doesn't get to give Garry her handkerchief,
Garry doesn't remember Ib, and you get "Memory's Crannies."
Your bond is high enough, Ib gives Garry her handkerchief,
and Garry remembers Ib, so you get "Promise of Reunion."
Going with the fake mother in either case, you get "Ib All Alone."
Beating the game and continuing preserves ending and artwork data.
When you reach the end of the game on a repeat playthrough,
the dark gallery at the end of the game has a path to an extra dungeon.
The Black Key at the end of this dungeon grants access to the True Guertena Exhibition,
where you can review all the artwork Ib has learned the names of.
Getting specific endings adds people to the true exhibition:
Promise of Reunion adds Garry to the main "real gallery" area.
Forgotten Portrait adds Ib's father to the main "real gallery" area.
Memory's Crannies adds Ib's mother to the area with the "real gallery" sculptures.
Together, Forever adds Mary to the room with all the color doors.
Miscellaneous changes as a result of choices:
Seeing the "sinister painting" of Ib (during hide and seek in the yellow area)
results in seeing a hanged Ib in the lower-left of the sketchbook.
Kicking the mannequin head in the mirror room makes more mannequin heads appear in general.
The room with the poster about damaging exhibits has a hanged mannequin put in it.
It fills the vase below with red paint/blood, which will make your rose wilt.
Later, after the lights go out in the violet area, the mirror may show Garry with his head blotted out.
Lastly, if Garry pulls the rightmost cord in the cord room, a mannequin head falls rather than a doll.
Mary will only ask Ib the hypothetical "if there were only two" question if Garry Doom is at zero.
Breaking all three mannequin heads in the brown area makes more appear in the main room.
Later, it places a hanged Ib near the pink house in the sketchbook, though Garry isn't able to see it.
If Garry moves the persistent doll aside, he gets the ball of paint from its stomach prior it running into the doll room.
If Garry kicks it, the doll will be decapitated and he'll get the ball of paint from its head.
Additionally, he has less time to do the doll room.
If you succeed in the doll room, Garry will go up the stairs himself and intercept Mary as she closes in on Ib.
If you fail the doll room, Ib and Mary find Garry talking to the dolls/rabbits, but Ib snaps him out of it (maybe).
However, he doesn't remember Mary's secret until they go up the stairs, Mary drops her rose, and he knocks her out.
If Ib calls Red Eyes "cute" or "pettable," Mary will take this to be her opinion of the blue dolls
and comment on it in the toy box while discussing the rose trade.
If you have the Candy in the "Together, Forever" ending, Mary will eat it.
If you took the Lighter (and ate the Candy to make room), Mary will say it's dangerous and take it away
Ouh, and DO GIVE IT A TRY ALREADY!